Aliens
Based on the mythic sci-fi franchise, Aliens: Colonial Marines is a video game steeped in incredible nerd lore. And we got to play in the same nerdy sandbox.
Based on the mythic sci-fi franchise, Aliens: Colonial Marines is a video game steeped in incredible nerd lore. And we got to play in the same nerdy sandbox.
Some companies say they care about their fans, but Insomniac Games REALLY means it. And they were kind enough to invite iam8bit along for the ride, tapping us to produce their 3rd annual Community Day.
On the edge of Boston's waterfront, a massive 12,000 sq. ft., out-of-season cruise terminal was transformed into an level from Bethesda’s sci-fi shooter, "BRINK".
Harkening back to ridiculous facial fare like Hogan's handlebars and Bronson's "Death Wish" whiskers, artist Jim Rugg made a masterpiece of this mustache portrait, paying XTREME tribute to a legendary Capcom franchise.
Designed to commemorate the 25th Game Developer's Conference, "Painting with Pixels" is art installation meets social experiment -- a tribute to the perseverance of the pixel through several decades of gaming culture.
In tandem with the release of "Tron Evolution," iam8bit produced a custom vinyl picture disc that was sent out to an exclusive list of journalists. Reactions from fans were so ravenous that the "limited edition" album has been flipped online by collector's for over $300 and requests for archival copies still flood our inbox nearly every day.
As a self-initiated/financed campaign to support late-night talk show host Conan O’Brien’s dismissal from “The Tonight Show,” iam8bit, in intimate collaboration with creator/artist Mike Mitchell, spurred the nationwide media frenzy that was “I’m With Coco”.
In 2008, Capcom and iam8bit collaborated to create the underground community event, "Street Fighter Club." The first of its kind, it drew 200 eager fans to the darkest reaches of downtown Los Angeles' scrap metal yards. Since it's inception, over a dozen "clubs" have popped up around the country, attracting thousands of button-mashers en masse.
Breaking with a longstanding tradition of creating trailers in Japan, Capcom asked an American production outfit (you know, US!) to conceive of a launch video for their brand-new franchise, "Mega Man Universe". The result was a live-action/stop-motion animation hybrid spot with lots of awesome explosions!
To evangelize Edgar Wright’s ridiculously awesome "Scott Pilgrim vs. the World" to über-geeks, iam8bit threw a full-on, balls-to-the-wall “house party” in downtown Los Angeles. Complete with a "KEG BUFFET"!
Epic Games' design director, Cliff Bleszinski, describes "Bulletstorm" as "a comedy of violence" -- a shooter that slaps all other shooters in the face. With that introspection as a guideline, iam8bit developed a few promotional goodies to punctuate the game's chaotic kitsch.
When TV on the Radio's Dave Sitek was gearing up to release his experimental side project, Maximum Balloon, he wanted to do something a little different with its promotion. The result was the "What's Your Maximum?" competition, in which hundreds of entries flooded in using sample tracks from the album as ultimate inspiration.
In an effort to combat the stigma attached to “special features” on DVDs, iam8bit pitched New Line the idea of producing a collection of “unexpected” bonus material for director Seth Gordon's hero vs. villain opus, "The King of Kong" — things that would compliment and expand the mythos of the film, rather than just being merely supplementary.
Ramping up to the release of the videogame "Dead Rising 2," iam8bit opened "GREENE'S HARDWARE" in Seattle and Los Angeles, giving fans the opportunity to "shop" to their heart's content at the ONE-NIGHT ONLY popup store, choosing form off-the-shelf items like rocket launchers, handguns, grenades and mayonaise (yes, mayonaise).
In relocating the Spike Digital Entertainment and GameTrailers offices to a new floor at MTV’s Santa Monica headquarters, Senior Vice President Jon Slusser wanted to give his gang the most energetic, inspiring work space imaginable. The finished product was over 10,000 sq. ft. covered, from floor to ceiling, with original paintings, graffiti, wheat-pasting, and art installations.
Forget a red carpet shindig; for the launch of "Skate 3," EA wanted to rock something a little less... lame. So we took to Venice Beach for mid-afternoon, free-for-all grind session.
Taking a cue from that awful/outrageous era of 80’s toy commercials, iam8bit pitched Capcom the concept of a truly, wholly, and completely authentic “lost” commercial to sell "Mega Man 10" virally. Designed as if it were discovered on a 3rd generation VHS tape, no detail was spared. It's fucking rad!!
To combat the typically drawl holiday card onslaught, Foundation 9 tapped iam8bit to produce the ultimate Christmastime mailers... 80’s chiptunes versions of those holiday classics that your mom kept on seemingly permanent shuffle.
stealthy viral promotion for undead-slaughtering sequel, Dead Rising 2, iam8bit spent weeks swelling suspense under the guise of fictional pharmaceutical conglomerate, Phenotrans. Initially, crytic voicemails were left on the voicemails of journalists, only to be followed up by in-office visits from "pharmaceutical reps," insisting...
iam8bit produced a community-targeted event on Friday, March 13, 2009 to celebrate the launch of Resident Evil 5 — with a cause.
As an homage to the roots of the Mega Man franchise, Capcom consulted iam8bit to create a completely 80s aesthetic for its "Mega Man 9" marketing assault. The result was immeasurable internet buzz, spurred by its old-school authenticity.
Commissioned to launch a Radiohead contest on animation site Aniboom, this short proved how off-the-shelf software (like Flash) and hardware (like a $80 Best Buy digital camera) can be used to produce polished, premium content in very little time.