Submissions For 2017 Have Closed

ART BOSS is the definitive showcase for artists collaborating in the videogame industry.


This isn't just a showcase for concept art. ART BOSS represents all forms of art created during the production of a videogame, from concept to release.

Artists Make Art

ART BOSS is committed to showcasing individual artists alongside their art, putting a face to the work

No Entry Fees

Game development already has enough surprise expenses, so ART BOSS refuses to be one of those


ART BOSS is dedicated to honoring excellence in games industry art.

Easy Upload

We've streamlined the entry process, taking no more than a few minutes out of your day, so you can get back to creating

Worldwide Outreach

We're committed to spreading the word about ART BOSS to game development studios around the globe, to ensure a robust and diverse collection every year

Game Developers Conference

Thru a partnership with Game Developers Conference, ART BOSS will be exhibited in San Francisco to the largest game industry peer group gathering in the world - over ​27000 people


iam8bit will create a permanent archive, both digital and physical, so the ART BOSS collection can be viewed by anyone, anywhere, whenever

Beautiful Art Examples

ART BOSS may be new, but iam8bit has been showcasing classy videogame art for 11 years and counting.


Founded in 2005, iam8bit is a purveyor of fine videogame collectibles. What began as a gallery has blossomed into a full-fledged production house for everything from vinyl soundtracks to collector's editions, always with an eye toward artistry. iam8bit is co-owned by Jon M. Gibson and Amanda White, with secret locations in both Los Angeles and London.

The Game Developers Conference (GDC) is the world’s largest professional game industry event. GDC brings together more than 27,000 game developers for a week of learning and collaboration. With more than 500 sessions and 350 exhibitors, GDCis the primary forum where programmers, artists, producers, designers, audio professionals, business decision-makers and others involved in the development of interactive games and virtual reality gather to exchange ideas and shape the future of the industry.